When the true legendary code writer, Satoshi Nakamoto, invented Bitcoin and the blockchain, he was motivated to build this new currency system based on cryptocurrency to get rid of banks, credit card firms, and fiat currencies through full localization.
A bright and ambitious goal. That’s the backbone of cryptocurrency. That’s what all virtual currencies are about: Litecoin, Ethereum, Bitcoin, and the rest. They are all going after fiat currency except one virtual currency, Tron (TRX).
Although Tron’s platform includes a virtual currency called TRX, Tron’s vision is more comprehensive and aspiring than Nakamoto’s. Justin Sun, the CEO and founder of Tron, wants the blockchain to have the capability of creating full localized applications which are free and enjoy no restrictions from corporations over content processes. The initial target is the entertainment industry, but other sectors are also in the target scope.
Among the large number of virtual currencies that exist in the cryptocurrency market at present, Tron (TRX) has been undisputedly making strides since it was first tokenized even with its most significant update, the EXODUS, yet to go live. The EXODUS update is scheduled to take place at the end of the month.
With the primary goal of the invention of Tron being to change and revolutionize the world of online media content, there are three spheres in our current digital space the blockchain could bring the biggest disruption. The three possible industries Tron would like to target are:
As an initiative to avoid scams and other criminal activities, Twitter recently joined Facebook and Google in banning all cryptocurrency advertisements from its platforms. The ban is proving to be costly as lack of adverting in social media is slowing things down.
Although the cryptocurrency ban represents a problem for industry growth and additionally contributes to negative publicity to those outside the industry, a closer look at the circumstance suggest it could be a window of opportunity for the growing technology.
First of all, the ban has increased curiosity in what is being branded taboo. Its typical human nature to be more curious about something they are told they should not access or have. Even though less tech-savvy individuals of the general public would view the digital currency ban as a protective measure by their social media companies, the overwhelming majority are going to take try and satisfy their interest in cryptocurrency.
The social media embargo only discloses the amount of influence concentrated within a few online corporations giving further reason for the virtual currency society to continue seeking innovation and localization. Tron’s platform might not win over the public as the next social media powerhouse but has the potential to offer those fed up with the existing digital monopoly with an alternative.
Tron Relationship with Gaming
Through a published whitepaper, Tron’s developers mention the virtual currency’s inclination and plan towards gaming technology by stating the development of an innovative gaming platform in its 5th stage dubbed Star Trek. However, since the digital coin is in its Exodus stage, Tron (TRX) is collaborating with several gaming companies to strengthen its grip on the virtual currency market.
Digital Ownership and Media Publications
Besides from making some progress in the gaming world, Tron is gradually reinforcing its grip on media publication. This blockchain protocol aims to make academic materials, media content such as videos, books, pictures, publications, online courses, classes and many others be accessible to members by creating a continuous system for direct ownership and publication.